![]() It doesn't matter when Physics is still stuck on 4 and the renderer is stuck on 2. Say Item2.0 batch updates, Ai nav mesh generation, etc can all scale to infinite threads. SC is kind of weird, in that it USES lots of cores (I've heard it can load up to 32 threads!) but it is still bottlenecked by single threaded performance. I was waiting on the Zen3 chips to build a new computer, and a major factor for me intending to choose AMD over Intel this generation was Star Citizen's use of Vulkan and its supposed multi-cored/threaded abilities. Rumors say "it's better", but we won't know for sure until we can do benchmarks. Mouse movements were all smooth, so all the twitchy-ness of run 2 was caused by the screen freezing up: īut do you happen to know if they've addressed this in the upcoming Zen3 architecture (slated for release in August)? ![]() Framerate isn't really noticeably better or worse, but there is a significant stutter in the second run. This shows three versions of the same run. **EDIT** - Took a quick recording of the stuttering issue. Been talking to a few other people with the same problem, so thought it might be helpful to share here. I spent a month looking for solutions to this, and wasn't able to find this until yesterday. For a Ryzen 3900x, this meant setting Star Citizen's processor affinity to use only the first half of the available cores, (0 through 11 on a 24 core system). Without diving too much into the why (the spectrum post goes into this amazingly well if you're interested) Reducing what cores the game uses to all being on the same physical CPU Die completely eliminated this stutter for me. I finally found a spectrum post last night that details a fix, and this completely fixed the stutter for me (link at the bottom). It played relatively smoothly before 3.9, and my computer is relatively high end, so it seemed odd that one patch had such a huge performance loss. The game constantly hung up for seconds at a time in almost all locations. Hey all,Spent the past month trying to find a solution to Star Citizen having a massive stutter on my computer since 3.9 dropped.
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